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[3.x] Heightmap collision shape support in Godot Physics #47349

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merged 1 commit into from
Apr 28, 2021

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pouleyKetchoupp
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Functional HeightMapShapeSW in Godot Physics 3D, based on btHeightfieldTerrainShape from Bullet Physics with a simplified implementation.

Test project:
heightmap-3.2.zip

3.x backport of #47347

Also ported a fix in FaceShapeSW::get_supports from #47139 that generally helps with concave shapes collision from back faces (avoids creating an edge contact when the normal is inverted).

@akien-mga
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Thanks!

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3 participants