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Expose edit_node() for editor plugins #47709

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merged 1 commit into from
Apr 12, 2021

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KoBeWi
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@KoBeWi KoBeWi commented Apr 7, 2021

Resolves #46821

EDIT:
So apparently the issue was closed because inspect_object() is a thing. edit_node() is slightly different though and edit_resource() exists too, so not sure if this should be closed.

@KoBeWi KoBeWi force-pushed the node_that_changes_everything branch from 76073c7 to 72014a7 Compare April 11, 2021 22:13
@akien-mga akien-mga merged commit 184abce into godotengine:master Apr 12, 2021
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Thanks!

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Cherry-picked for 3.3.

@KoBeWi KoBeWi deleted the node_that_changes_everything branch April 12, 2021 08:47
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Adding / Removing nodes to EditorSelection does not refresh Inspector (after 3.2.4 rc3)
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