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[3.x] Add proxy support for HTTPClient and the editor #55988

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merged 1 commit into from
Dec 16, 2021

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timothyqiu
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3.x backport of #47257 and #55747.

  • Adds proxy related methods for HTTPClient and HTTPRequest
  • Adds network/http_proxy/{host,port} editor settings
  • Makes AssetLib and Export Template Manager proxy aware
Test code for HTTPClient
extends SceneTree

func _init():
	var err = 0
	var http = HTTPClient.new() # Create the Client.

	http.set_http_proxy("localhost", 7890)
	http.set_https_proxy("127.0.0.1", 7890)

	print("----- http with proxy -----")
	err = http.connect_to_host("httpbin.org", -1, false) # Connect to host/port.
	assert(err == OK) # Make sure connection was OK.
	do_http(http)
	http.close()

	print("----- https with proxy -----")
	err = http.connect_to_host("httpbin.org", -1, true) # Connect to host/port.
	assert(err == OK) # Make sure connection was OK.
	do_http(http)
	http.close()

	http.set_http_proxy("127.0.0.1", -1)
	http.set_https_proxy("127.0.0.1", -1)

	print("----- http without proxy -----")
	err = http.connect_to_host("httpbin.org", -1, false) # Connect to host/port.
	assert(err == OK) # Make sure connection was OK.
	do_http(http)
	http.close()

	print("----- https without proxy -----")
	err = http.connect_to_host("httpbin.org", -1, true) # Connect to host/port.
	assert(err == OK) # Make sure connection was OK.
	do_http(http)
	http.close()

	quit()


func do_http(http):
	var err = 0
	# Wait until resolved and connected.
	while http.get_status() == HTTPClient.STATUS_CONNECTING or http.get_status() == HTTPClient.STATUS_RESOLVING:
		http.poll()
		print("Connecting...")
		OS.delay_msec(500)

	assert(http.get_status() == HTTPClient.STATUS_CONNECTED) # Could not connect

	# Some headers
	var headers = [
			"User-Agent: Pirulo/1.0 (Godot)",
			"Accept: */*"
			]

	err = http.request(HTTPClient.METHOD_GET, "/get", headers) # Request a page from the site (this one was chunked..)
	assert(err == OK) # Make sure all is OK.

	while http.get_status() == HTTPClient.STATUS_REQUESTING:
		# Keep polling for as long as the request is being processed.
		http.poll()
		print("Requesting...")
		OS.delay_msec(500)

	assert(http.get_status() == HTTPClient.STATUS_BODY or http.get_status() == HTTPClient.STATUS_CONNECTED) # Make sure request finished well.

	print("response? ", http.has_response()) # Site might not have a response.

	if http.has_response():
		# If there is a response...

		headers = http.get_response_headers_as_dictionary() # Get response headers.
		print("code: ", http.get_response_code()) # Show response code.
		print("**headers:\\n", headers) # Show headers.

		# Getting the HTTP Body

		if http.is_response_chunked():
			# Does it use chunks?
			print("Response is Chunked!")
		else:
			# Or just plain Content-Length
			var bl = http.get_response_body_length()
			print("Response Length: ", bl)

		# This method works for both anyway

		var rb = PoolByteArray() # Array that will hold the data.

		while http.get_status() == HTTPClient.STATUS_BODY:
			# Get a chunk.
			var chunk = http.read_response_body_chunk()
			if chunk.size() == 0:
				OS.delay_usec(1000)
			else:
				rb = rb + chunk # Append to read buffer.
			http.poll()

		print("bytes got: ", rb.size())
		var text = rb.get_string_from_ascii()
		print("Text: ", text)

* Adds proxy related methods for `HTTPClient` and `HTTPRequest`
* Adds `network/http_proxy/{host,port}` editor settings
* Makes AssetLib and Export Template Manager proxy aware
@akien-mga akien-mga merged commit a90cac7 into godotengine:3.x Dec 16, 2021
@akien-mga
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Thanks!

@almusx
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almusx commented Jun 4, 2022

This support authentication?

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3 participants