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Fix GLTF texture filename decoding #57685

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merged 1 commit into from
Jul 3, 2022

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cesarizu
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@cesarizu cesarizu commented Feb 5, 2022

This PR backports a specific fix to gltf filename decoding. GLTF files uri-encode references to external filenames. When importing into Godot, if the filename or a directory have any special characters, Godot fails to find the file. The solution is to decode the uri before looking for the file. On the master branch this is done using String::uri_decode but this is not available on 3.x. For these versions, and in this PR, I used String::percent_decode which covers most of the cases of uri encoding for GLFT files.

A more complete solution would be to backport the String::uri_(en|de)code methods and use those.

Test Project

gltf-tests.zip

Output without this PR:

Resource file not found: res://cube%2Btexture.png.
Can't open file from path 'res://cube%2Btexture.png'.
modules/gltf/gltf_document.cpp:3070 - glTF: Image index '0' couldn't be loaded as a buffer of MIME type 'image/png' from URI: res://cube%2Btexture.png. Skipping it.

@fire
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fire commented Feb 6, 2022

There's another percent_decode missing that exists in Godot master 4.

@cesarizu
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cesarizu commented Feb 6, 2022

I think percent_(en|de)code and http_(en|de)code (also missing in 4.x), are partial methods of encoding/decoding strings for URIs and neither do what uri_decode does completely. I think it would be better to backport the 4.x method than to restore the 3.x methods.

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fire commented Feb 6, 2022

Oh I meant import has a flow and then export has one. I only saw one in this pr.

@akien-mga
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Oh I meant import has a flow and then export has one. I only saw one in this pr.

@fire was right, there was another similar case in _parse_buffer that had to be handled.

I force pushed a rebase to include it, fix another typo, and switch to http_unescape which is the closer equivalent to uri_decode in 3.x (see #43978).

@akien-mga akien-mga force-pushed the gltf-texture-filename-decoding branch from 47b8060 to f66200e Compare July 3, 2022 01:03
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Tested with the attached project, it works fine 👍

@akien-mga akien-mga merged commit 2d54d3d into godotengine:3.x Jul 3, 2022
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Thanks!

@akien-mga
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Cherry-picked for 3.4.5.

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4 participants