Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Document glow rendering caveats when using GLES3 on mobile #58470

Merged
merged 1 commit into from Feb 23, 2022

Conversation

Calinou
Copy link
Member

@Calinou Calinou commented Feb 23, 2022

Both HDR and framebuffer allocation need to be changed for glow to work in GLES3 on mobile.

This closes #28776.

@akien-mga akien-mga merged commit ae9fa90 into godotengine:3.x Feb 23, 2022
@akien-mga
Copy link
Member

Thanks!

@akien-mga
Copy link
Member

Cherry-picked for 3.4.3.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants