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Prettier str() for some math types #5921

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merged 1 commit into from Jul 27, 2016
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2 changes: 1 addition & 1 deletion core/math/math_2d.cpp
Expand Up @@ -658,5 +658,5 @@ Matrix32 Matrix32::interpolate_with(const Matrix32& p_transform, float p_c) cons

Matrix32::operator String() const {

return String(String()+elements[0]+", "+elements[1]+", "+elements[2]);
return "("+String(String()+elements[0]+", "+elements[1]+", "+elements[2])+")";
}
8 changes: 4 additions & 4 deletions core/math/math_2d.h
Expand Up @@ -157,7 +157,7 @@ struct Vector2 {
float get_aspect() const { return width/height; }


operator String() const { return String::num(x)+","+String::num(y); }
operator String() const { return "("+String::num(x)+", "+String::num(y)+")"; }

_FORCE_INLINE_ Vector2(float p_x,float p_y) { x=p_x; y=p_y; }
_FORCE_INLINE_ Vector2() { x=0; y=0; }
Expand Down Expand Up @@ -356,7 +356,7 @@ struct Rect2 {
}


operator String() const { return String(pos)+","+String(size); }
operator String() const { return "("+String(pos)+", "+String(size)+")"; }

Rect2() {}
Rect2( float p_x, float p_y, float p_width, float p_height) { pos=Point2(p_x,p_y); size=Size2( p_width, p_height ); }
Expand Down Expand Up @@ -409,7 +409,7 @@ struct Point2i {

float get_aspect() const { return width/(float)height; }

operator String() const { return String::num(x)+","+String::num(y); }
operator String() const { return "("+String::num(x)+", "+String::num(y)+")"; }

operator Vector2() const { return Vector2(x,y); }
inline Point2i(const Vector2& p_vec2) { x=(int)p_vec2.x; y=(int)p_vec2.y; }
Expand Down Expand Up @@ -540,7 +540,7 @@ struct Rect2i {
}


operator String() const { return String(pos)+","+String(size); }
operator String() const { return "("+String(pos)+", "+String(size)+")"; }

operator Rect2() const { return Rect2(pos,size); }
Rect2i(const Rect2& p_r2) { pos=p_r2.pos; size=p_r2.size; }
Expand Down
13 changes: 10 additions & 3 deletions core/math/matrix3.cpp
Expand Up @@ -233,19 +233,26 @@ bool Matrix3::operator!=(const Matrix3& p_matrix) const {

Matrix3::operator String() const {

String mtx;
String mtx("(");
for (int i=0;i<3;i++) {

if (i!=0)
mtx+=", ";

mtx+="(";

for (int j=0;j<3;j++) {

if (i!=0 || j!=0)
if (j!=0)
mtx+=", ";

mtx+=rtos( elements[i][j] );
}

mtx+=")";
}

return mtx;
return mtx+")";
}

Matrix3::operator Quat() const {
Expand Down
2 changes: 1 addition & 1 deletion core/math/quat.cpp
Expand Up @@ -252,7 +252,7 @@ Quat Quat::cubic_slerp(const Quat& q, const Quat& prep, const Quat& postq,const

Quat::operator String() const {

return String::num(x)+","+String::num(y)+","+ String::num(z)+","+ String::num(w);
return "("+String::num(x)+", "+String::num(y)+", "+ String::num(z)+", "+ String::num(w)+")";
}

Quat::Quat(const Vector3& axis, const real_t& angle) {
Expand Down
2 changes: 1 addition & 1 deletion core/math/vector3.cpp
Expand Up @@ -182,5 +182,5 @@ Vector3 Vector3::cubic_interpolate(const Vector3& p_b,const Vector3& p_pre_a, co
# endif
Vector3::operator String() const {

return (rtos(x)+", "+rtos(y)+", "+rtos(z));
return "("+(rtos(x)+", "+rtos(y)+", "+rtos(z))+")";
}