Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix navmesh baking #59995

Merged
merged 1 commit into from Apr 8, 2022
Merged

Conversation

Scony
Copy link
Contributor

@Scony Scony commented Apr 7, 2022

same as #57411 yet adapted for master

@Scony Scony force-pushed the fix-threaded-navmesh-baking branch 2 times, most recently from fbd26a3 to dbe5005 Compare April 7, 2022 19:00
@akien-mga akien-mga added this to the 4.0 milestone Apr 7, 2022
@Scony Scony force-pushed the fix-threaded-navmesh-baking branch from dbe5005 to ddb32fc Compare April 7, 2022 19:31
- improved mesh data calculation from standalone static colliders so that no
  VisualServer calls are performed - and thus no VS mutexes need to
  be locked in case of on-thread baking
- improved the same for GridMap's static colliders
@Scony Scony force-pushed the fix-threaded-navmesh-baking branch from ddb32fc to fcd26b8 Compare April 8, 2022 19:03
@akien-mga akien-mga merged commit eb6ebdc into godotengine:master Apr 8, 2022
@akien-mga
Copy link
Member

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants