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Add NavigationRegion costs for 2D and 3D pathfinding #61739

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merged 1 commit into from Jun 8, 2022

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smix8
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@smix8 smix8 commented Jun 6, 2022

Adds NavigationRegion costs for pathfinding in 2D and 3D.

Each navigationregion has two new properties.
Fixed enter_cost value for entering this region from a different region e.g. entering from "ground" region to "water" region.
Distance based travel_cost multiplier for moving on the same navmesh.

Note that since 2D converts pixel units to full 3D world pathfinding units on the navigationmap the 2D travel_cost has a tremendous effect and the 2D enter_cost value needs to be increased dramatically compared to 3D for a similar pathfinding result.

Godot 4.0 TestProject for 2D and 3D:
NavigationRegionCostTestMap.zip

navigation_region_cost

@smix8 smix8 requested review from a team as code owners June 6, 2022 03:50
@smix8 smix8 force-pushed the navigation_region_cost_4.x branch from 7343e1d to 5f261e6 Compare June 6, 2022 03:59
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smix8 commented Jun 6, 2022

I ... have no idea what is causing this one linux build to fail, help!

@akien-mga
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The error is:

servers/navigation_server_2d.cpp:57:2: error: no declaration matches 'void NavigationServer2D::region_set_enter_cost(RID, real_t) const'
   57 |  NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1)                                      \
      |  ^~~~~~~~~~~~~~~~~~
servers/navigation_server_2d.cpp:247:6: note: in expansion of macro 'FORWARD_2_C'
  247 | void FORWARD_2_C(region_set_enter_cost, RID, p_region, real_t, p_enter_cost, rid_to_rid, real_to_real);
      |      ^~~~~~~~~~~

So you seem to have a mismatch between a prototype and a macro. Maybe argument arity, type, or constness mismatch.

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Maybe clash between using float and real_t in different places. The failing CI builds uses double=64 i.e. real_t is double.

@smix8 smix8 force-pushed the navigation_region_cost_4.x branch from 5f261e6 to 1ce747c Compare June 6, 2022 12:05
@akien-mga akien-mga added this to the 4.0 milestone Jun 6, 2022
@akien-mga akien-mga added the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Jun 6, 2022
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CC @AndreaCatania @Scony

@smix8 smix8 force-pushed the navigation_region_cost_4.x branch 2 times, most recently from 5bbd1ee to ff3d237 Compare June 6, 2022 13:16
Add NavigationRegion costs for pathfinding.
@smix8 smix8 force-pushed the navigation_region_cost_4.x branch from ff3d237 to cfdfd30 Compare June 6, 2022 13:25
@akien-mga akien-mga merged commit e4994e2 into godotengine:master Jun 8, 2022
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Thanks!

@smix8 smix8 deleted the navigation_region_cost_4.x branch June 8, 2022 15:52
@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Jun 16, 2022
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