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Add more useful Visual Shader nodes #72664

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merged 1 commit into from
Jul 26, 2023

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paddy-exe
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@paddy-exe paddy-exe commented Feb 3, 2023

Part of godotengine/godot-proposals#5106

  • RotationByAxis node
    image

Talked about with @QbieShay:

  • World Position from Depth (depth texture)
    image

  • Screen Normal in World Space
    image

@YuriSizov YuriSizov added this to the 4.x milestone Feb 3, 2023
@paddy-exe paddy-exe force-pushed the additional-vs-nodes branch 2 times, most recently from ec9d294 to 5ab6d67 Compare February 5, 2023 17:18
@paddy-exe paddy-exe changed the title Added RotationByAxis node to Visual Shaders Additional Visual Shader Nodes Feb 5, 2023
@Chaosus
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Chaosus commented Feb 6, 2023

RotationByAxis node

Isn't it the same as VisualShaderNodeParticleMultiplyByAxisAngle?

@paddy-exe
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paddy-exe commented Feb 6, 2023

Isn't it the same as VisualShaderNodeParticleMultiplyByAxisAngle?

Not sure to be honest. This node was part of a proposal by @QbieShay for Spatial Shaders (I think).

@QbieShay
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QbieShay commented Feb 6, 2023

Yes this is for spatial shaders!

@paddy-exe
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Fixed the depth-ndc for GLES3 just like in #65160

@YuriSizov
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You need to update the generated documentation, we're in the 4.1 stretch now 😎

@paddy-exe paddy-exe requested a review from a team as a code owner April 18, 2023 14:36
@paddy-exe paddy-exe requested review from a team and removed request for a team July 21, 2023 19:59
@QbieShay
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Hey, i tried to use the rotation by axis thigng but it didnt work out

image

image

@paddy-exe
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paddy-exe commented Jul 24, 2023

I rebased my changes on top and my example still works here:
image

Doesn't seem to change when I use your Node setup (still works):
image

Also @QbieShay:
Are you happy with the changes (see my last commit and comment)?
Additionally, should I add the option to input the angle both in radian as well as degrees or only in radians?

@QbieShay
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I think perhaps it could be a tickbox on the node instead? I think having 2 inputs would be confusing. And perhaps by default it could use CUSTOM.x if no value is supplied?

@paddy-exe
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I think perhaps it could be a tickbox on the node instead? I think having 2 inputs would be confusing.

Wouldn't an options drow-down be better than a tick box UX-wise?

And perhaps by default it could use CUSTOM.x if no value is supplied?

I think this could get very confusing for a lot of users as it's not shown in the UI what the default value is. So I would be personally against implementing this. It could be still added later but doing it the other way around would break compatability I assume.

@QbieShay
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I would imagine that rotating particles would be the most basic case but actually probably not, you're right. And you're right about the option drop down too ^^ although maybe it can just be radians. If everything is already in radians we don't need to support degrees. Maybe in the future a float param that auto-converts degrees would be better?

@paddy-exe
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And you're right about the option drop down too ^^ although maybe it can just be radians. If everything is already in radians we don't need to support degrees. Maybe in the future a float param that auto-converts degrees would be better?

Yes, IIRC everything is handled as radians. I do find degrees better to use but that can be discussed in a proposal some other time.

So all in all, everything should be finished then, right? Can this be merged?

@QbieShay
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Yep. Thank you for this work.

@YuriSizov YuriSizov changed the title Additional Visual Shader Nodes Add more useful Visual Shader nodes Jul 25, 2023
@YuriSizov
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Could you squash commits and amend the commit message?

@paddy-exe paddy-exe force-pushed the additional-vs-nodes branch 2 times, most recently from 0404270 to 79ff318 Compare July 25, 2023 20:04
@paddy-exe
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paddy-exe commented Jul 25, 2023

Could you squash commits and amend the commit message?

Squashed and rebased :)

Edit: I think the broken CI is because of a compatability break not connected to this PR

@YuriSizov
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YuriSizov commented Jul 25, 2023

No, it's just a "normal" issue because "No space left on device".

PS. You didn't amend the commit message, btw 🙃

* RotationByAxis Visual Shader Node added
* WorldPositionFromDepth Visual Shader Node added
* ScreenNormalWorldSpace Visual Shader Node added
@paddy-exe
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paddy-exe commented Jul 25, 2023

No, it's just a "normal" issue because "No space left on device".

What do you mean by "no space left on device"? Is that a GitHub CI error still?

PS. You didn't amend the commit message, btw 🙃

Ah damn... my bad :/ I usa a visual git editor and thought I used the correct command... Is there something specific I need to add? I reworked it now to tell the changes in bullet points

@YuriSizov
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What do you mean by "no space left on device"? Is that a GitHub CI error still?

Yes, it's an issue with CI itself, not with our project or your PR.

Is there something specific I need to add?

No, it just doesn't follow the commit message style preferred by the project.

@YuriSizov YuriSizov merged commit 1ad95f2 into godotengine:master Jul 26, 2023
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@YuriSizov
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Thanks, great work!

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