Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix Window derived nodes being unselectable for ViewportTexture NodePath #77312

Conversation

ajreckof
Copy link
Contributor

Fixes #77219

fixe the issue by changing the exported property to accept any node inheriting from Viewport which was already the behavior on ViewportTexture creation

@ajreckof ajreckof requested a review from a team as a code owner May 21, 2023 14:31
@fire fire changed the title fix Window derived nodes being unselectable for ViewportTexture NodePath Fix Window derived nodes being unselectable for ViewportTexture NodePath May 22, 2023
@akien-mga akien-mga added this to the 4.1 milestone May 22, 2023
@akien-mga akien-mga merged commit ab935aa into godotengine:master May 22, 2023
13 checks passed
@akien-mga
Copy link
Member

Thanks!

@ajreckof ajreckof deleted the fix_window_unselectable_for_ViewportTexture_NodePath branch May 22, 2023 15:12
@YuriSizov
Copy link
Contributor

Cherry-picked for 4.0.4.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

When creating ViewporTexture, a Window can be selected, but not afterwards
3 participants