Hash ORM flag in BaseMaterial to differentiate between ORM and Standard materials #77969
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Along with #77810, fixes #77659
The material key is used to cache variations of the BaseMaterial. i.e. there should be a unique key for each variation of shader code. Accordingly, any property which changes the generated shader code needs to be contained in the flag. Since
orm
changes the generated code, it needs to be factored into the key.