Add vulkan validation features for debugPrintfEXT, shader source debugging #78883
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To debug unusual issues within compute shaders in a project, I had to enable some vulkan features for debugPrintfEXT and shader source debugging in RenderDoc.
This enables you to add this to your shaders:
output:
To enable this feature, use the command line option
--gpu-validation-features
and enable the debug printf preset in Vulkan Configurator.Additionally, this option enables compiling SPIR-V shaders with source strings included for source-level debugging in RenderDoc. (Perhaps this should be a separate option?)
To do this:
Main::setup
godot.windows.editor.x86_64.exe --path pathToProj --gpu-validation-features