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Fix memory access error for MultiMesh with GLES3 #80788

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merged 1 commit into from Aug 21, 2023

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AThousandShips
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@AThousandShips AThousandShips commented Aug 19, 2023

Buffer was incorrectly assigned when invalid data was provided

Can confirm the data is no longer garbled, but haven't got a sanitiser build to confirm it doesn't crash, as it doesn't crash for me with the original code

Can move it before the "make local" function if safe to save on processing but left it after for now

Edit: Can confirm this fixes memory issues, tested with set_instance_transform_2d which crashes on the old code but not the new

Buffer was incorrectly assigned when invalid data was provided
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@clayjohn clayjohn left a comment

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Looks good to me!

@clayjohn clayjohn added the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Aug 19, 2023
@akien-mga akien-mga merged commit 4e8bfe6 into godotengine:master Aug 21, 2023
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Thanks!

@AThousandShips AThousandShips deleted the gl_multimesh branch August 21, 2023 08:49
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Thank you!

@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Sep 20, 2023
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Cherry-picked for 4.1.2.

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Executing MultiMesh._get_transform_2d_array function in GLES3 crashes Godot
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