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Re-allows constants in global space to be initialized with function call #81619

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merged 1 commit into from
Oct 3, 2023

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@Chaosus Chaosus commented Sep 13, 2023

Allows using built-in functions in global constant initialization (was locked by mistake in #72494). The custom functions should be disallowed from using (lead to shader crash).

shader_type spatial;

const float s = 1.0f / sqrt(2.0f); // correct (error, previously)

void foo() {
return 0.0;
}

const float s2 = 1.0f / foo(); // error (otherwise lead to shader failure)

void fragment() {
}

Also, I've forbidden using custom function call in non-global constant declaration (its non-standard behavior and be restricted on shadertoy/shadered) eg:

void foo(){
return 1.0f;
}

void fragment(){
const float t = 1.0f / foo(); // error now
}

PS: I've added the separate hashmap for functions, so it is easy to check up, the actual change is at line 5211-5217 shader_language.cpp.

@Chaosus Chaosus requested a review from a team as a code owner September 13, 2023 16:17
@Chaosus Chaosus added this to the 4.2 milestone Sep 13, 2023
@Chaosus Chaosus force-pushed the fix_shader_const branch 3 times, most recently from 2a2f009 to e5ca8b3 Compare September 13, 2023 16:27
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@clayjohn clayjohn left a comment

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Looks good to me

Let's not cherrypick as users might be relying on the previous erroneous behaviour (previously users could assign to a local constant using a function and that violates spec)

@akien-mga akien-mga merged commit 24c166d into godotengine:master Oct 3, 2023
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@akien-mga
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Thanks!

@Chaosus Chaosus deleted the fix_shader_const branch October 3, 2023 15:48
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3 participants