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Fix BoneAttachment3D signal connection #81695

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merged 1 commit into from Sep 26, 2023

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@bitsawer bitsawer commented Sep 15, 2023

Previous attempt PR (#75907) was never merged as the issue became a bit harder to repro, but it can still happen in normal editor use, including in repro project #69614 (comment) by switching tabs and reloading the project. The code snippet in #81552 can repro this 100% of the time.

The problem is that bound variable which is used to track if the BoneAttachment3D is attached to a Skeleton3D and connected to its bone_pose_changed signal is set immediately, but the connection is made using a deferred call. This leaves one frame of time where the state can get messed up in various ways.

Looks like the deferred connection trick is a pretty rarely used pattern in Godot code base, after a quick search I could only find 4 similar uses, all in editor specific UI code. It was added in #51368 and replaced a more direct call bind_child_node_to_bone(). There might be a real reason why it creates the connection using a deferred call, but currently it's wrong because if BoneAttachment3D or any of its parent node is reparented or moved in a tree during the same frame the connection tracking (bound variable) will end out of sync with the real connection state.

I tested this with some models+MRP and couldn't notice any regressions, but skeleton related interactions can be pretty complex and subtle. Testing this more for example by importing and re-importing complex models which create BoneAttachment3Ds during import is recommended.

@bitsawer bitsawer added this to the 4.2 milestone Sep 15, 2023
@bitsawer bitsawer requested a review from a team as a code owner September 15, 2023 14:42
@bitsawer bitsawer requested a review from a team September 15, 2023 15:07
@YuriSizov YuriSizov requested a review from a team September 15, 2023 16:29
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this appears to remove errors about bone signals when adding/removing BoneAttachment3D to/from the scene tree.

@akien-mga akien-mga merged commit 571792c into godotengine:master Sep 26, 2023
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Thanks!

@bitsawer bitsawer deleted the fix_bone_attachment_signal branch October 4, 2023 10:51
@akien-mga akien-mga added the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Oct 6, 2023
@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Oct 24, 2023
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Cherry-picked for 4.1.3.

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Signal connection issues when opening a project using BoneAttachment3D but it isn't the last scene tab
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