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Web: Fix version check for missing scalbnf LTO workaround #81869

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akien-mga
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The check needs to happen after we set env["CXX"]. Follow-up to #81340.

The check needs to happen after we set `env["CXX"]`.
Follow-up to godotengine#81340.
@akien-mga akien-mga added bug platform:web topic:buildsystem cherrypick:3.x Considered for cherry-picking into a future 3.x release cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release cherrypick:4.0 cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release labels Sep 18, 2023
@akien-mga akien-mga added this to the 4.2 milestone Sep 18, 2023
@akien-mga akien-mga requested a review from a team as a code owner September 18, 2023 14:33
@akien-mga akien-mga merged commit f0a9931 into godotengine:master Sep 19, 2023
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@akien-mga akien-mga deleted the web-fix-lto-scalbnf-version-check branch September 19, 2023 07:13
@YuriSizov
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Cherry-picked for 4.1.2.

@YuriSizov YuriSizov removed the cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release label Sep 20, 2023
@akien-mga
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Cherry-picked for 3.6.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Sep 24, 2023
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Cherry-picked for 3.5.3.

@akien-mga akien-mga removed the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Sep 24, 2023
MarioLiebisch added a commit to MarioLiebisch/godot that referenced this pull request Sep 25, 2023
This fixes multiple issues/inconsistencies around  `get_compiler_version()`:
* With no shell allocated, launching the compiler could fail even
  with proper paths being set.
* The return value was described as "an array of version numbers as ints",
  but the function actually returned a `Dictionary` (or `None`).
* Not all calls were properly handling a `None` return value in case of errors.
  On Windows this broke compiling for me since godotengine#81869 with default settings.
* Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).
MarioLiebisch added a commit to MarioLiebisch/godot that referenced this pull request Sep 25, 2023
This fixes multiple issues/inconsistencies around  `get_compiler_version()`:
* With no shell allocated, launching the compiler could fail even
  with proper paths being set.
* The return value was described as "an array of version numbers as ints",
  but the function actually returned a `Dictionary` (or `None`).
* Not all calls were properly handling a `None` return value in case of errors.
  On Windows this broke compiling for me since godotengine#81869 with default settings.
* Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).
MarioLiebisch added a commit to MarioLiebisch/godot that referenced this pull request Sep 25, 2023
This fixes multiple issues/inconsistencies around  `get_compiler_version()`:
* With no shell allocated, launching the compiler could fail even
  with proper paths being set.
* The return value was described as "an array of version numbers as ints",
  but the function actually returned a `Dictionary` (or `None`).
* Not all calls were properly handling a `None` return value in case of errors.
  On Windows this broke compiling for me since godotengine#81869 with default settings.
* Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).
mandryskowski pushed a commit to mandryskowski/godot that referenced this pull request Oct 11, 2023
This fixes multiple issues/inconsistencies around  `get_compiler_version()`:
* With no shell allocated, launching the compiler could fail even
  with proper paths being set.
* The return value was described as "an array of version numbers as ints",
  but the function actually returned a `Dictionary` (or `None`).
* Not all calls were properly handling a `None` return value in case of errors.
  On Windows this broke compiling for me since godotengine#81869 with default settings.
* Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).
YuriSizov pushed a commit to YuriSizov/godot that referenced this pull request Oct 24, 2023
This fixes multiple issues/inconsistencies around  `get_compiler_version()`:
* With no shell allocated, launching the compiler could fail even
  with proper paths being set.
* The return value was described as "an array of version numbers as ints",
  but the function actually returned a `Dictionary` (or `None`).
* Not all calls were properly handling a `None` return value in case of errors.
  On Windows this broke compiling for me since godotengine#81869 with default settings.
* Some calls defined inconsistent defaults/fallbacks (`0` or `-1`).

(cherry picked from commit 426e18f)
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