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[Web] Fix dlink_enabled build #82633

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merged 1 commit into from
Oct 2, 2023

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@Faless Faless commented Oct 1, 2023

After changing the default visibility to hidden to avoid generating thousands of import/export symbols (browsers have a hard limit of 10k), explicitly setting visibility for "boundary functions" (i.e. wasm callbacks called by JS via pointer) is required to ensure the function can be retrieved via pointer from the function table.

Fixup after #79578 , which mischaracterized the resulting error as emscripten-core/emscripten#19425 (we do start threads from the fat side module, but apparently that does work for us 👀 ).

After changing the default visibility to hidden to avoid generating
thousands of import/export symbols (browsers have a hard limit of 10k),
explicitly setting visibility for "boundary functions" (i.e. wasm
callbacks called by JS via pointer) is required to ensure the function
can be retrieved via pointer from the function table.
@akien-mga akien-mga changed the title [Web] Fix dlink_enabled build [Web] Fix dlink_enabled build Oct 1, 2023
@akien-mga akien-mga merged commit 9b29efd into godotengine:master Oct 2, 2023
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Thanks!

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