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Use render pass uniform set to store viewport samplers. #84637

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merged 1 commit into from Dec 8, 2023

Commits on Nov 8, 2023

  1. Use render pass uniform set to store viewport samplers.

    This fixes a bugs where per-viewport samplers were being used for internal texture fetches (probes, sky, etc.).
    
    This also fixes a bug when using multiple viewports in the same scene.
    
    This also fixes a bug where the texture bias would override the bias from 3D scale.
    clayjohn committed Nov 8, 2023
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