Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

C#: Fail callp silently if script is not valid #84897

Merged
merged 1 commit into from Nov 14, 2023

Conversation

raulsntos
Copy link
Member

@raulsntos raulsntos added this to the 4.2 milestone Nov 14, 2023
@raulsntos raulsntos requested a review from a team as a code owner November 14, 2023 16:33
@akien-mga akien-mga merged commit c455cb6 into godotengine:master Nov 14, 2023
15 checks passed
@akien-mga
Copy link
Member

Thanks!

@raulsntos raulsntos deleted the dotnet/callp-when-invalid branch November 14, 2023 18:46
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Attaching new C# script to any node causing error "Condition "!valid" is true. Returning: Variant()"
2 participants