Fix floor snapping for CSG shapes with collision #89833
Open
+29
−0
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This fixes #89832
I found that the cause of this behaviour was that the CSG Shapes with collision enabled were not being included in the exclude list for the raycast that finds the object/floor underneath being placed. This is because they do not use PhysicsBody3D but instead use PhysicsServer3D directly. At certain sizes, specifically small sizes, the raycast can then hit the object that is meant to be being placed causing it to be pushed up.
To fix this I have done the following: