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[4.2] Remove forward compat parsing of PackedVector4Array in binary format #91661

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akien-mga
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The logic I implemented was lacking, and actually it's not useful as binary files saved by Godot 4.3 are not recognized due to the ver_major > VERSION_MAJOR check.

So even if the format version was unchanged, such files would still not be readable in 4.2.

The logic I implemented was lacking, and actually it's not useful as binary files saved by Godot 4.3
are not recognized due to the `ver_major > VERSION_MAJOR` check.

So even if the format version was unchanged, such files would still not be readable in 4.2.
@akien-mga akien-mga added enhancement topic:core cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release labels May 7, 2024
@akien-mga akien-mga added this to the 4.2 milestone May 7, 2024
@akien-mga akien-mga requested a review from a team as a code owner May 7, 2024 12:23
@akien-mga akien-mga merged commit 8d9c31e into godotengine:4.2 May 30, 2024
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@akien-mga akien-mga deleted the 4.2-remove-binary-forward-compat-PackedVector4Array branch May 30, 2024 13:59
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