Here's a reproduction: [ecmascript-pressed.zip](https://github.com/GodotExplorer/ECMAScript/files/5079860/ecmascript-pressed.zip) Here's the running script: ```ts export default class A extends godot.Node2D { _input(evt) { if (evt.button_index === godot.ButtonList.BUTTON_RIGHT && evt.is_pressed()) godot.print('right click!') if (evt.button_index === godot.ButtonList.BUTTON_LEFT && evt.pressed) godot.print('left click!') } } ``` Notice that the right click triggers the print, but not the left.