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filters.go
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filters.go
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// Copyright 2019 The Hugo Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package images provides template functions for manipulating images.
package images
import (
"github.com/disintegration/gift"
"github.com/spf13/cast"
)
// Increment for re-generation of images using these filters.
const filterAPIVersion = 0
type Filters struct {
}
// Overlay creates a filter that overlays src at position x y.
func (*Filters) Overlay(src ImageSource, x, y interface{}) gift.Filter {
return filter{
Options: newFilterOpts(src.Key(), x, y),
Filter: overlayFilter{src: src, x: cast.ToInt(x), y: cast.ToInt(y)},
}
}
// Brightness creates a filter that changes the brightness of an image.
// The percentage parameter must be in range (-100, 100).
func (*Filters) Brightness(percentage interface{}) gift.Filter {
return filter{
Options: newFilterOpts(percentage),
Filter: gift.Brightness(cast.ToFloat32(percentage)),
}
}
// ColorBalance creates a filter that changes the color balance of an image.
// The percentage parameters for each color channel (red, green, blue) must be in range (-100, 500).
func (*Filters) ColorBalance(percentageRed, percentageGreen, percentageBlue interface{}) gift.Filter {
return filter{
Options: newFilterOpts(percentageRed, percentageGreen, percentageBlue),
Filter: gift.ColorBalance(cast.ToFloat32(percentageRed), cast.ToFloat32(percentageGreen), cast.ToFloat32(percentageBlue)),
}
}
// Colorize creates a filter that produces a colorized version of an image.
// The hue parameter is the angle on the color wheel, typically in range (0, 360).
// The saturation parameter must be in range (0, 100).
// The percentage parameter specifies the strength of the effect, it must be in range (0, 100).
func (*Filters) Colorize(hue, saturation, percentage interface{}) gift.Filter {
return filter{
Options: newFilterOpts(hue, saturation, percentage),
Filter: gift.Colorize(cast.ToFloat32(hue), cast.ToFloat32(saturation), cast.ToFloat32(percentage)),
}
}
// Contrast creates a filter that changes the contrast of an image.
// The percentage parameter must be in range (-100, 100).
func (*Filters) Contrast(percentage interface{}) gift.Filter {
return filter{
Options: newFilterOpts(percentage),
Filter: gift.Contrast(cast.ToFloat32(percentage)),
}
}
// Gamma creates a filter that performs a gamma correction on an image.
// The gamma parameter must be positive. Gamma = 1 gives the original image.
// Gamma less than 1 darkens the image and gamma greater than 1 lightens it.
func (*Filters) Gamma(gamma interface{}) gift.Filter {
return filter{
Options: newFilterOpts(gamma),
Filter: gift.Gamma(cast.ToFloat32(gamma)),
}
}
// GaussianBlur creates a filter that applies a gaussian blur to an image.
func (*Filters) GaussianBlur(sigma interface{}) gift.Filter {
return filter{
Options: newFilterOpts(sigma),
Filter: gift.GaussianBlur(cast.ToFloat32(sigma)),
}
}
// Grayscale creates a filter that produces a grayscale version of an image.
func (*Filters) Grayscale() gift.Filter {
return filter{
Filter: gift.Grayscale(),
}
}
// Hue creates a filter that rotates the hue of an image.
// The hue angle shift is typically in range -180 to 180.
func (*Filters) Hue(shift interface{}) gift.Filter {
return filter{
Options: newFilterOpts(shift),
Filter: gift.Hue(cast.ToFloat32(shift)),
}
}
// Invert creates a filter that negates the colors of an image.
func (*Filters) Invert() gift.Filter {
return filter{
Filter: gift.Invert(),
}
}
// Pixelate creates a filter that applies a pixelation effect to an image.
func (*Filters) Pixelate(size interface{}) gift.Filter {
return filter{
Options: newFilterOpts(size),
Filter: gift.Pixelate(cast.ToInt(size)),
}
}
// Saturation creates a filter that changes the saturation of an image.
func (*Filters) Saturation(percentage interface{}) gift.Filter {
return filter{
Options: newFilterOpts(percentage),
Filter: gift.Saturation(cast.ToFloat32(percentage)),
}
}
// Sepia creates a filter that produces a sepia-toned version of an image.
func (*Filters) Sepia(percentage interface{}) gift.Filter {
return filter{
Options: newFilterOpts(percentage),
Filter: gift.Sepia(cast.ToFloat32(percentage)),
}
}
// Sigmoid creates a filter that changes the contrast of an image using a sigmoidal function and returns the adjusted image.
// It's a non-linear contrast change useful for photo adjustments as it preserves highlight and shadow detail.
func (*Filters) Sigmoid(midpoint, factor interface{}) gift.Filter {
return filter{
Options: newFilterOpts(midpoint, factor),
Filter: gift.Sigmoid(cast.ToFloat32(midpoint), cast.ToFloat32(factor)),
}
}
// UnsharpMask creates a filter that sharpens an image.
// The sigma parameter is used in a gaussian function and affects the radius of effect.
// Sigma must be positive. Sharpen radius roughly equals 3 * sigma.
// The amount parameter controls how much darker and how much lighter the edge borders become. Typically between 0.5 and 1.5.
// The threshold parameter controls the minimum brightness change that will be sharpened. Typically between 0 and 0.05.
func (*Filters) UnsharpMask(sigma, amount, threshold interface{}) gift.Filter {
return filter{
Options: newFilterOpts(sigma, amount, threshold),
Filter: gift.UnsharpMask(cast.ToFloat32(sigma), cast.ToFloat32(amount), cast.ToFloat32(threshold)),
}
}
type filter struct {
Options filterOpts
gift.Filter
}
// For cache-busting.
type filterOpts struct {
Version int
Vals interface{}
}
func newFilterOpts(vals ...interface{}) filterOpts {
return filterOpts{
Version: filterAPIVersion,
Vals: vals,
}
}