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goneyacine/README.md

๐Ÿ‘‹ Hey there! I'm Yacine Betouche

an Artificial Intelligence Engineer with a passion for pushing the boundaries of technology to solve real-world problems. Currently a 2nd-year Engineering student at USTHB, I'm deeply immersed in the world of AI-driven applications, machine learning models, and computer vision solutions.

๐ŸŽฎ Game development

is not just a hobby, it's a way of life for me. From crafting immersive worlds to fine-tuning gameplay mechanics, I love every aspect of the game development process. Whether it's building game engines from scratch or designing captivating user experiences, I'm always up for the challenge.

๐Ÿ’ป But my interests don't stop there.

I'm equally passionate about web and desktop development, exploring the endless possibilities of creating intuitive and user-friendly interfaces that enhance digital experiences. Whether it's crafting responsive web applications or building powerful desktop software, I thrive on the opportunity to bring ideas to life through code.

๐Ÿš€ My journey in AI development

has been nothing short of exciting. From building innovative image editing applications to crafting immersive video games controlled by hand gestures, I thrive on the challenge of turning creative ideas into reality using cutting-edge technologies.

๐Ÿ’ป I'm proficient in several programming languages

including Python, Java, C#, and C++, and well-versed in frameworks like TensorFlow, Keras, and OpenCV. Whether it's developing deep learning architectures or tinkering with 3D rendering libraries, I'm always eager to dive into new projects and learn from the process.

๐Ÿ”ฌ Beyond coding,

I have a solid foundation in physics principles, which I apply to enhance my software development endeavors. Strong analytical skills coupled with a keen attention to detail enable me to deliver robust solutions even under tight deadlines.

๐Ÿ“š I'm a firm believer in continuous learning,

constantly seeking opportunities to expand my knowledge and expertise in AI and related fields. If you're interested in collaborating on exciting projects or just geeking out over the latest advancements in technology, feel free to reach out! Let's innovate together and make a positive impact in the world of AI.

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  1. Open-Dino Open-Dino Public

    AI powered video game

    Python 1

  2. Edit-Pro Edit-Pro Public

    An Open Source Photo Editing Software

    C++ 4

  3. Physics-Engine Physics-Engine Public

    Simple java game engine made by a 16 years old high school student.

    Java 1

  4. VidFast_pp VidFast_pp Public

    VidFast++ is a console video editor (No GUI, console based) written in C++.

    C++ 2

  5. ImageFilters ImageFilters Public

    ImageFilters is a simple C++ project I've made while learning OpenCV

    C++ 1

  6. CastleBoomerScourceCode CastleBoomerScourceCode Public

    This The Source Code Of My Game Castle Boomer (Made With Unity And C#)

    C# 1