CORGI is a C++ entity-component system library developed primarily for games that focus on simplicity and flexibility.
The core functionality of CORGI is provided by the following classes:
- Component
- An object that contains the logic and data pertaining to a particular system in the game.
- Entity
- The basic building block of a game, that does not do much on its own. It can be associated with many Components to achieve more complex behavior.
- Entity Manager
- This is a the object that ties Entities and Components together. It acts as the main point of interface for game logic to create Entities and register them with Components.
The library is written in portable C++ and has been tested on the following platforms:
Go to our landing page to browse our documentation and see some examples.
- Discuss CORGI with other developers and users on the CORGI Google Group.
- File issues on the CORGI Issues Tracker.
- Post your questoins to stackoverflow.com with a mention of fpl corgi.
Important: The CORGI component library uses submodules, so download the source using:
git clone --recursive https://github.com/google/corgi.git
To contribute to this project see CONTRIBUTING.