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Local SDK Server: Add proper GS state handling #979
Local SDK Server: Add proper GS state handling #979
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Build Succeeded 👏 Build Id: 054d7b89-2b94-4b1d-92e7-76daeb35b30e The following development artifacts have been built, and will exist for the next 30 days:
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Does this fix #958? |
@roberthbailey Yes, it is but after a small update. I need to make |
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pkg/sdkserver/localsdk.go
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m[string(from)+string(to)] = true | ||
} | ||
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func initValidStateTransitions() map[string]bool { |
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I'm wondering if we really care about this?
What are we trying to prevent here? I'm just wondering if this is going put some limitations on what's possible with the local test server, and add extra maintenance down the road for us.
What's the worst that happens if we don't validate state transitions locally?
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Main intention was to prevent developers from using wrong assumptions while debugging their game servers locally.
Additionally this would be a place in go code where we state all possible edges of state diagram.
I imagine that we can add a flag to validate this transitions or not so that it would be optional.
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I'm just trying to think of what could be a bad transition?
Moving from Shutdown -> Ready/Allocated/Reserved ?
Even then - I'm not sure if we should stop people. If the developer wants to go in that loop, they would have to restart the gameserver and sdk every time, and that could slow them down. Fast development iteration loops are a very good thing, so should we be putting extra friction in people's way?
If people really want to move from Shutdown -> Ready they can change the backing file anyway, and it (should) overwrite what's in the local sdk. So I'm not sure this is necessary?
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Yes, that's right. This is redundant for local development and those steps are well documented in GS State transitions schema.
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Update the state of local SDK GS according to calls which were made by SDK client. Local sidecar now keeps the current state. For googleforgames#958.
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Nice!
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Build Succeeded 👏 Build Id: 71570bf9-d7a7-4655-9505-4e314c76d78e The following development artifacts have been built, and will exist for the next 30 days:
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Update the state of local SDK GS according to calls which were made
by SDK client. Local sidecar now keeps track of the current state.
Part of #958 fix.
Added UTs for
localsdk.go
.Need to add transition to Unhealthy state in a separate PR.