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Description
ClassNotFoundException happens on startup after updating to 108. It look to be related to that the jar/aar files are now compiled in the gradle file instead of residing in the plugin folder. We tried adding it to our proguard file, but that did not help.
`05-06 11:12:23.436 16323-16386/ W/Unity: !!! [Play Games Plugin DLL] 05/06/19 11:12:23 +02:00 WARNING: Creating new PlayGamesPlatform
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
05-06 11:12:23.462 16323-16386/ W/Unity: *** [Play Games Plugin DLL] 05/06/19 11:12:23 +02:00 ERROR: Exception launching token request: java.lang.ClassNotFoundException: com.google.games.bridge.TokenFragment
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
05-06 11:12:23.464 16323-16386/ W/Unity: *** [Play Games Plugin DLL] 05/06/19 11:12:23 +02:00 ERROR: UnityEngine.AndroidJavaException: java.lang.ClassNotFoundException: com.google.games.bridge.TokenFragment
java.lang.ClassNotFoundException: com.google.games.bridge.TokenFragment
at java.lang.Class.classForName(Native Method)
at java.lang.Class.forName(Class.java:324)
at java.lang.Class.forName(Class.java:285)
at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
at com.unity3d.player.UnityPlayer.c(Unknown Source)
at com.unity3d.player.UnityPlayer$e$2.queueIdle(Unknown Source)
at android.os.MessageQueue.next(MessageQueue.java:404)
at android.os.Looper.loop(Looper.java:137)
at com.unity3d.player.UnityPlayer$e.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: Didn't find class "com.google.games.bridge.TokenFragment" on path: DexPathList
`