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NotSupportedException with External Dependency Manager 1.2.151 #362

@vzlomvl

Description

@vzlomvl

Unity editor version: 2018.4.21
External Dependency Manager version: 1.2.151
Source you installed EDM (from .unitypackage or Unity Package Manager): Unity Package Manager
Features in External Dependency Manager in use (Android Resolver, iOS Resolver, VersionHandler, etc.): Android Resolver, iOS Resolver
Plugins SDK in use (Firebase, Admob, Facebook, etc.):
Platform you are using the Unity editor on (Mac, Windows, or Linux): Mac
Platform you are targeting (iOS, Android, and/or desktop): IOS
Scripting Runtime (Mono, and/or IL2CPP): IL2CPP

(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)

  1. Install External Dependency Manager 1.2.151 with UPM.
  2. See error in console
    Stopped polling job due to exception: System.NotSupportedException: The invoked member is not supported in a dynamic module. at System.Reflection.Emit.AssemblyBuilder.get_Location () [0x00006] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at Google.VersionHandlerImpl.get_EnabledEditorDllsLoaded () [0x0001c] in Z:\tmp\tmp.Y00V1yK86i\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\VersionHandlerImpl.cs:2352 at Google.VersionHandlerImpl+<NotifyWhenCompliationComplete>c__AnonStorey0.<>m__0 () [0x00000] in Z:\tmp\tmp.Y00V1yK86i\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\VersionHandlerImpl.cs:2387 at Google.RunOnMainThread.ExecutePollingJobs () [0x0004a] in Z:\tmp\tmp.Y00V1yK86i\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\RunOnMainThread.cs:409 UnityEngine.Debug:LogError(Object) Google.RunOnMainThread:ExecutePollingJobs() (at Z:/tmp/tmp.Y00V1yK86i/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:412) Google.RunOnMainThread:<ExecuteAllUnnested>m__1() (at Z:/tmp/tmp.Y00V1yK86i/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:541) Google.RunOnMainThread:RunAction(Action) (at Z:/tmp/tmp.Y00V1yK86i/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:343) Google.RunOnMainThread:ExecuteAllUnnested(Boolean) (at Z:/tmp/tmp.Y00V1yK86i/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:530) Google.RunOnMainThread:ExecuteAll() (at Z:/tmp/tmp.Y00V1yK86i/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/RunOnMainThread.cs:512) UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)
    What's the issue repro rate? (eg 100%, 1/5 etc)
    100%

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