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Counts more stuff as suicide #4876
Counts more stuff as suicide #4876
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… with a russian revolver
EDIT: on second thought, no, for the same reasons penny elaborated |
I don't think this makes any sense, the only time there's metaphysical effects on your death is when you use the 'suicide' verb. |
user.TakeDamage("head", 300, 0) | ||
take_bleeding_damage(user, null, 500, DAMAGE_STAB) | ||
SPAWN_DBG(50 SECONDS) |
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Why 50 seconds?
Agreed, this change would make it very unintuitive and ambiguous. Also, please be a little more descriptive in the PR, i.e. list every suicide that you touched. This makes it so people can quickly get a better grasp of what your PR actually changes, without having to poke around in the code to figure out what you did. Poking around in the code is better suited for reviewing how you implemented your changes rather than what you changed. |
Penny is right, until I think of some better way to do this, wich I don't think there is, I would rather It not be a thing at all, would generate a lot of confusion. |
About the PR
Makes it so more methods of killing yourself count as suicide, I didn't touch some stuff on porpouse as those require more effort than going to the bar and grabbing a russian revolver or going to the chapel and grabbing a bible, if it should all count just tell me.
Why's this needed?
Being able to easily blow up somewhere with no risk of it not working by using micro/macro bombs and something easily obtainable is bad.