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Blub edited this page Nov 1, 2012 · 2 revisions

An entity represents an object in the game.

entity type

In QC the entity type represents such an object. Usually implemented as an integer containing an entity ID. A variable of this type can be accessed similarly to structs in C: members can be accessed via the dot-operator.

Members

Members are declared by prefixing a global variable declaration with a dot, thus writing

.float health;

in a QC source file at the global scope causes all entities to have a member of type float named health.

Snippet:

.float health;
.entity last_attacker;
.string name;

void(entity attacker, entity target, float dmg) damage = {
    target.last_attacker = attacker;
    target.health -= dmg;
    if (target.health <= 0) {
        print("Player ", target.name, " was killed by ", attacker.name);
        die(target);
    }
}
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