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Introduction

unity-bitmapfontrenderer is similar to Unity's TextMesh implementation, which displays text strings in the game scene. Both use a single bitmap texture, which includes the glyphs of every single character, and a mesh, which is dynamically generated by the renderer. The advantage of unity-bitmapfontrenderer is that it is open-source.

How to use

(TBW)

Document

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Sample Project

$ open sample/Assets/Sample.unity
$ open dist/unity-bitmapfontrenderer.unitypackage
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