Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
5 changes: 3 additions & 2 deletions demo/float.html
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ <h1>Float grid demo</h1>
addEvents(grid);

let items = [
{x: 1, y: 1},
{x: 1, y: 1}, //, locked:true, content:"locked"},
{x: 2, y: 2, w: 3},
{x: 4, y: 2},
{x: 3, y: 1, h: 2},
Expand All @@ -44,8 +44,9 @@ <h1>Float grid demo</h1>
w: Math.round(1 + 3 * Math.random()),
h: Math.round(1 + 3 * Math.random())
};
n.content = String(count++);
n.content = n.content || String(count);
grid.addWidget(n);
count++;
};

toggleFloat = function() {
Expand Down
1 change: 1 addition & 0 deletions doc/CHANGES.md
Original file line number Diff line number Diff line change
Expand Up @@ -61,6 +61,7 @@ Change log

* fix [#1760](https://github.com/gridstack/gridstack.js/issues/1760) `removable:true` working again (broke in 4.x)
* fix [#1761](https://github.com/gridstack/gridstack.js/issues/1761) `staticGrid(false)` will now enable drag in behavior (if set)
* fix [#1767](https://github.com/gridstack/gridstack.js/issues/1767) `locked` item can be user moved/resized again, just not pushed by other nodes (broke in 1.1.1)

## 4.2.3 (2021-5-8)

Expand Down
35 changes: 20 additions & 15 deletions spec/gridstack-engine-spec.ts
Original file line number Diff line number Diff line change
Expand Up @@ -359,27 +359,32 @@ describe('gridstack engine', function() {
});
it('should add widgets around locked one', function() {
let nodes: GridStackNode[] = [
{x: 0, y: 1, w: 12, h: 1, locked: true, noMove: true, noResize: true, id: 1},
{x: 1, y: 0, w: 2, h: 3, id: 2}
{x: 0, y: 1, w: 12, h: 1, locked: true, noMove: true, noResize: true, id: 0},
{x: 1, y: 0, w: 2, h: 3, id: 1}
];
// add locked item
engine.addNode(nodes[0])
expect(findNode(engine, 1)).toEqual(jasmine.objectContaining({x: 0, y: 1, w: 12, h: 1, locked: true}));
engine.addNode(nodes[1])
expect(findNode(engine, 0)).toEqual(jasmine.objectContaining({x: 0, y: 1, w: 12, h: 1, locked: true}));
// add item that moves past locked one
expect(findNode(engine, 1)).toEqual(jasmine.objectContaining({x: 0, y: 1, w: 12, h: 1, locked: true}));
expect(findNode(engine, 2)).toEqual(jasmine.objectContaining({x: 1, y: 2, h: 3, id: 2}));
// prevents moving locked item
engine.addNode(nodes[1])
expect(findNode(engine, 0)).toEqual(jasmine.objectContaining({x: 0, y: 1, w: 12, h: 1, locked: true}));
expect(findNode(engine, 1)).toEqual(jasmine.objectContaining({x: 1, y: 2, h: 3}));
// locked item can still be moved directly (what user does)
let node0 = findNode(engine, 0);
expect(engine.moveNode(node0, {y:6})).toEqual(true);
expect(findNode(engine, 0)).toEqual(jasmine.objectContaining({x: 0, y: 6, h: 1, locked: true}));
// but moves regular one past it
let node1 = findNode(engine, 1);
expect(engine.moveNode(node1, {x:6, y:6})).toEqual(false);
// but moves regular one (gravity ON)
let node2 = findNode(engine, 2);
expect(engine.moveNode(node2, {x:6, y:6})).toEqual(true);
expect(node2).toEqual(jasmine.objectContaining({x: 6, y: 2, w: 2, h: 3}));
// but moves regular one (gravity OFF)
expect(engine.moveNode(node1, {x:6, y:6})).toEqual(true);
expect(node1).toEqual(jasmine.objectContaining({x: 6, y: 7, w: 2, h: 3}));
// but moves regular one before (gravity ON)
engine.float = false;
expect(engine.moveNode(node1, {x:7, y:3})).toEqual(true);
expect(node1).toEqual(jasmine.objectContaining({x: 7, y: 0, w: 2, h: 3}));
// but moves regular one before (gravity OFF)
engine.float = true;
expect(engine.moveNode(node2, {x:7, y:6})).toEqual(true);
expect(node2).toEqual(jasmine.objectContaining({x: 7, y: 6, w: 2, h: 3}));
expect(engine.moveNode(node1, {x:7, y:3})).toEqual(true);
expect(node1).toEqual(jasmine.objectContaining({x: 7, y: 3, w: 2, h: 3}));
});
});

Expand Down
7 changes: 3 additions & 4 deletions src/gridstack-dd.ts
Original file line number Diff line number Diff line change
Expand Up @@ -353,8 +353,7 @@ GridStack.prototype._prepareDragDropByNode = function(node: GridStackNode): Grid
let dd = GridStackDD.get();

// check for disabled grid first
if (this.opts.staticGrid || node.locked ||
((node.noMove || this.opts.disableDrag) && (node.noResize || this.opts.disableResize))) {
if (this.opts.staticGrid || ((node.noMove || this.opts.disableDrag) && (node.noResize || this.opts.disableResize))) {
if (node._initDD) {
dd.remove(el); // nukes everything instead of just disable, will add some styles back next
delete node._initDD;
Expand Down Expand Up @@ -616,7 +615,7 @@ GridStack.prototype.movable = function(els: GridStackElement, val: boolean): Gri
if (this.opts.staticGrid) return this; // can't move a static grid!
GridStack.getElements(els).forEach(el => {
let node = el.gridstackNode;
if (!node || node.locked) return;
if (!node) return;
if (val) delete node.noMove; else node.noMove = true;
this._prepareDragDropByNode(node); // init DD if need be, and adjust
});
Expand All @@ -632,7 +631,7 @@ GridStack.prototype.resizable = function(els: GridStackElement, val: boolean): G
if (this.opts.staticGrid) return this; // can't resize a static grid!
GridStack.getElements(els).forEach(el => {
let node = el.gridstackNode;
if (!node || node.locked) return;
if (!node) return;
if (val) delete node.noResize; else node.noResize = true;
this._prepareDragDropByNode(node); // init DD if need be, and adjust
});
Expand Down
4 changes: 2 additions & 2 deletions src/gridstack-engine.ts
Original file line number Diff line number Diff line change
Expand Up @@ -506,7 +506,7 @@ export class GridStackEngine {
* In more complicated cases (maxRow) it will attempt at moving the item and fixing
* others in a clone first, then apply those changes if still within specs. */
public moveNodeCheck(node: GridStackNode, o: GridStackMoveOpts): boolean {
if (node.locked) return false;
// if (node.locked) return false;
if (!this.changedPosConstrain(node, o)) return false;
o.pack = true;

Expand Down Expand Up @@ -594,7 +594,7 @@ export class GridStackEngine {

/** return true if the passed in node was actually moved (checks for no-op and locked) */
public moveNode(node: GridStackNode, o: GridStackMoveOpts): boolean {
if (!node || node.locked || !o) return false;
if (!node || /*node.locked ||*/ !o) return false;
if (o.pack === undefined) o.pack = true;

// constrain the passed in values and check if we're still changing our node
Expand Down