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Description
Hey griffpatch, I'm a subscriber of yours and need some help with one of my projects I'm making with your raycasting and cloud engine tutorials.
Project file:
https://drive.google.com/file/d/1Yzh-COLdbyYNODyD3JzFhlvVpRgGdXt3/view?usp=sharing
VirusTotal report:
https://www.virustotal.com/gui/file/d4f4debd888d878695b3b4d07b778139858cac40f5d1a4b1a7d94c8b39a0961e?nocache=1
What I've done:
- Added a TotalPlayers count
- Combined "Entities" sprite and the Cloud engine sprite
- Made the projected sprites appear and disappear as players join and leave
- Added an "ENGINE Z" list to maintain Z position of players in a data dictionary with Player UIDs
The problem I'm facing:
- Can't make the cloud player projections jump along the z -axis
The "Pen" sprite seems to stamp all entities in a frame all at once, and I cant find a way to change the y (z) position of a single projection.
Adding a value, for example,item (1) of [ENGINE Z v]
to the y position (go to x: () y: () block) in the "Stamp Entity" define block, makes all entities, even collectibles jump.
Can you plaese help me?
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