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griffpatch, I need some help in a raycasing project I'm maling with your tuturials #47

@DipuGit-creator

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@DipuGit-creator

Hey griffpatch, I'm a subscriber of yours and need some help with one of my projects I'm making with your raycasting and cloud engine tutorials.

Project file:
https://drive.google.com/file/d/1Yzh-COLdbyYNODyD3JzFhlvVpRgGdXt3/view?usp=sharing

VirusTotal report:
https://www.virustotal.com/gui/file/d4f4debd888d878695b3b4d07b778139858cac40f5d1a4b1a7d94c8b39a0961e?nocache=1

What I've done:

  • Added a TotalPlayers count
  • Combined "Entities" sprite and the Cloud engine sprite
  • Made the projected sprites appear and disappear as players join and leave
  • Added an "ENGINE Z" list to maintain Z position of players in a data dictionary with Player UIDs

The problem I'm facing:

  • Can't make the cloud player projections jump along the z -axis
    The "Pen" sprite seems to stamp all entities in a frame all at once, and I cant find a way to change the y (z) position of a single projection.
    Adding a value, for example, item (1) of [ENGINE Z v] to the y position (go to x: () y: () block) in the "Stamp Entity" define block, makes all entities, even collectibles jump.

Can you plaese help me?

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