Releases
v0.2.0
Compare
Sorry, something went wrong.
No results found
π Features
implement Unity ScriptableObject and Godot Resource settings patterns
π Bug Fixes
unity : correct settings asset path to Assets/Settings/
π¨ Refactors
refactor for explicit typing and project file improvements
use engine-specific error handling and modern C# syntax
godot : align settings pattern with Unity
align Godot settings pattern with Unity
align tests and sandbox with other packages
align polyfills and global.json with other packages
move field initializers to constructor in Lock polyfill
π Documentation
update README and CLAUDE.md with new configuration patterns
clarify field initialization rules for static members
enhance CLAUDE.md with comprehensive coding standards
optimize CLAUDE.md for AI instructions
add testing conventions to CLAUDE.md
π§ CI/CD
add readme and license inputs, remove symlinks
π§Ή Chores
deps : bump grovegs/workflows/.github/workflows/package-tests.yml
deps : bump grovegs/workflows/.github/workflows/package-format.yml
apply editorconfig var rules to engine implementations
use PascalCase for Godot resource file name
release version 0.1.6 [skip ci]
π¦ Other
Update descriptions and add InternalsVisibleTo for tests
Add GroveGames.Logger.dll as precompiled reference
Update UnityLoggerSettingsProvider.cs
You canβt perform that action at this time.