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Logger v0.2.0

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@github-actions github-actions released this 30 Jan 13:20
· 65 commits to main since this release
170331a

πŸš€ Features

  • implement Unity ScriptableObject and Godot Resource settings patterns

🐞 Bug Fixes

  • unity: correct settings asset path to Assets/Settings/

πŸ”¨ Refactors

  • refactor for explicit typing and project file improvements
  • use engine-specific error handling and modern C# syntax
  • godot: align settings pattern with Unity
  • align Godot settings pattern with Unity
  • align tests and sandbox with other packages
  • align polyfills and global.json with other packages
  • move field initializers to constructor in Lock polyfill

πŸ“š Documentation

  • update README and CLAUDE.md with new configuration patterns
  • clarify field initialization rules for static members
  • enhance CLAUDE.md with comprehensive coding standards
  • optimize CLAUDE.md for AI instructions
  • add testing conventions to CLAUDE.md

πŸ”§ CI/CD

  • add readme and license inputs, remove symlinks

🧹 Chores

  • deps: bump grovegs/workflows/.github/workflows/package-tests.yml
  • deps: bump grovegs/workflows/.github/workflows/package-format.yml
  • apply editorconfig var rules to engine implementations
  • use PascalCase for Godot resource file name
  • release version 0.1.6 [skip ci]

πŸ“¦ Other

  • Update descriptions and add InternalsVisibleTo for tests
  • Add GroveGames.Logger.dll as precompiled reference
  • Update UnityLoggerSettingsProvider.cs