Really basic herding behaviour for Arma3 (wip)
- spawn herd
- attach to shepherd
- herd will move where shepherd moves
- will move on its own when shepherd dies
- will run away from fire when fired near (up to 50m close gunshots registered as of firedNear EH)
Sample Call:
[position player, player, 15, "Sheep_random_F"] call GRAD_herding_fnc_create;