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In utiLITI, when a copy of an creature already placed is made, the ID changes and the sprite is changeable without unexpected modifications.
But, in-game, when the map containing those creatures is loaded, they all appear with exactly the same sprite, although it was changed after copy/pasting under utiLITI.
The text was updated successfully, but these errors were encountered:
I just looked into the ".litidata" file with a text editor and found out that the value of the creatures previously copy/pasted did not change. That is why sprites are the same in-game.
I'm guessing that the value is therefor not updated when selecting a sprite, unless a new creature is created in utiLITI with the tool "Add Creature".
Edit:
Confirmed after closing and opening the ".litidata" file with utiLITI.
In utiLITI, when a copy of an creature already placed is made, the ID changes and the sprite is changeable without unexpected modifications.
But, in-game, when the map containing those creatures is loaded, they all appear with exactly the same sprite, although it was changed after copy/pasting under utiLITI.
The text was updated successfully, but these errors were encountered: