ExtendedScripedActions is an Unreal Editor Plugin that adds Hotkey support to ScriptedEditorActions.
When these Blueprint Assets are registered, FUICommandInfo's are created for each function inside, allowing for extremely fast / easy setup for hotkeys for users.
This is a standalone plugin that has been tested with UE5.6 - use with other versions at your own peril.
1. Simply create a new Editor Utility Blueprint that inherit from either:
UExtendedActorActionUtility/ UExtendedAssetActionUtility
2. Add a function to your blueprint, as normal - this will now show up under "Scripted Editor Actions" as expected.
3. Search Editor Preferences>Keyboard Shortcuts for the name of your blueprint. Each Function contained should now have an associated hotkey.
- Asset Hotkeys do not work in the content browser. Select your assets, and make the 3d viewport your focus to use them.