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NGA release #145

Merged
merged 73 commits into from
Apr 12, 2023
Merged

NGA release #145

merged 73 commits into from
Apr 12, 2023

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Fueredoriku
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All the improvements made from milestone 6 to the pre-NGA sprint.

Fueredoriku and others added 30 commits February 22, 2023 20:05
- Added static accessiable info, making reading and adding features better
- Added override names for specific combinations of augments
- Made weapon name viewable in bidding.
GunFactory is a MonoBehaviour and is thus spawned in when one of its
static methods is called. In its Start method, it calls InitializeGun
to instantiate the gun it is supposed to build. This is *only* useful
in the GunTest scene, where we want a gun to show up automatically,
based on what the factory starts with. When we use InstantiateGun to
create a gun from other scenes, the Start method is also triggered and
creates a superfluous copy of the gun.

With this commit, the issue is avoided by initializing in InstantiateGun
and in Start *only when the scene in GunTest*.
Fix duplicate gun spawning on InitializeGun
Weapon name & static constant readonly variables
This GitHub Actions workflow will automatically add the "new release" label to pull requests that merge `dev` into `main`,
and remove the label in any other case (as this would most likely mean that the label was erroneously added).
...for automatically updating actions used in the workflows (currently only `tibdex/github-app-token`).
…s-for-project-board

Add GitHub Actions workflows for adding items to project board
- Replace bidding platform model with one with more suitable UV mapping
- Add material that displays a border in the leading bidder's color
…indicator

Add leading bidder indicator to bidding platforms
Make volume sliders adjust volume logarithmically to account for how
humans perceive sound volume — logarithmically, not linearly.
- Terrain with mountains and a valley for the arena
- Basic materials
- Whiteboxed buildings
Note that this does not fix the underlying issue.
- Use textures instead of colors
- Transition smoothly between flatland and hill
Fueredoriku and others added 25 commits March 21, 2023 22:24
- Reload is handled by guncontroller, and reloas is also a gunEvent
- Solar body with corresponding Item has been added
- todo later: refactor augments to improve reload implmention
- OnHit implementation not yet added, as we are awaiting some other changes
Also known as *swag*
- Change round end delay to be non-zero again
- Add shorter bidding end delay
- Use different bidding platform time in editor
- Add match end delay
Basically same as death screens just with "the winner is"
And adjust the label for the bullet speed...
- Remove point lights
- Enable directional light with softer shadows
- Adjust lighting settings to be more similar
- Appears when players are damaged
- Leaps smoothly from 0 to 1 to 0
- Ends at a value greater than 0 if the player is at low health
@Fueredoriku Fueredoriku requested a review from toberge April 11, 2023 13:21
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@toberge toberge left a comment

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let's a go

@toberge
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toberge commented Apr 11, 2023

also rip conflict

@Fueredoriku Fueredoriku merged commit 9539d66 into main Apr 12, 2023
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5 participants