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1st year of development release #207
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Removed unnecesary dependables Renamed variables for better clarity
Increased pagenumber size
Fixed an issue where we would not display the correct number of pages
…ixed new hat barrel
- Set correct set of layers on barrels (default and hitbox) - Set player on gun and projectile so that we know who killed who
…ce last time, there shouldnt be any
Feature/better bullets
Corrected the default Menu Removed unnecessary comments
…lt menu. defaultMenu is now a private field again.
…u in mainMenuController.
Feature/better handle
- Fixed outlines being inactive when getComponent is called in PlayerStatUI - Updated README with the build dependency that is usually gitignored.
Augments rebalanced, fixed ALL fatal build errors
- Prefab is missing animations and functional reload - The reload minigame still to be properly implemented
- Implemented functional reload, stil missing proper visual feedback - Stats and statinfo updated to properly add augment to game - Fixed a formatting error in readme that would not show build workaround
Added cratertown volume, fixe cfx indexing and coil gun
- Made arrows flash, then reset after input - Made feedback text pop up after succesful input - Renamed ddr files to be PascalCase
- Added a neonBeat shader for animated lights on dance body - Implemented membrane beat animation on dance body - Made membrane a more visible texture
- Renamed animation trigger to Vibrate instead of the vague Fire - Made ArrowPosition an enum instead - Added a secret name related to the dance body
Add lightning trail to coil gun
ghost
added
the
new release
Pull requests from another branch (usually `dev`) into the `main` branch
label
Jun 7, 2023
....except for the scoreboard 😔 |
toberge
approved these changes
Jun 7, 2023
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a
Davidspilde
approved these changes
Jun 8, 2023
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Coolio
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All development done by the team in this project's 2 first semesters!