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glsl::syntax::StructSpecifier::fields should use NonEmpty instead of Vec #24 #30

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LuisAyuso
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@LuisAyuso LuisAyuso commented Oct 14, 2017

glsl::syntax::StructSpecifier::fields should use NonEmpty instead of Vec #24
apply clippy lints
use condition in DoWhile

apply clippy lints
use condition in DoWhile
# Please enter the commit message for your changes. Lines starting
# with '#' will be ignored, and an empty message aborts the commit.
# On branch master
# Your branch is up-to-date with 'origin/master'.
#
# Changes to be committed:
#	modified:   src/parser.rs
#	modified:   src/syntax.rs
#	modified:   src/writer/glsl.rs
#
# Untracked files:
#	.DS_Store
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@hadronized
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Thanks for taking the time to contribute! However, I’d like to keep the history clean, especially what a commit introduces. Can you split that in several commits? Also, I’m not a huge fan of annotating code with clippy things…

@hadronized
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Hello,

Are you still up to maintaining that portion of code? It’s been some months now and I shall close this if you can’t work on it. The change is trivial and I might do it later (since an issue is open about that).

@hadronized hadronized closed this Jul 6, 2018
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