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shaderprecomp: remove ShaderSourceID
#2999
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Hmm, probably we should not expose the notion of 'ID'. |
hajimehoshi
changed the title
shaderprecomp: guarantee ShaderSourceID is always the same for the same source whatever the Ebitengine version is
shaderprecomp: remove ShaderSourceID
May 26, 2024
hajimehoshi
changed the title
shaderprecomp: remove ShaderSourceID
shaderprecomp: remove May 26, 2024
ShaderSource
and ShaderSourceID
11 tasks
hajimehoshi
changed the title
shaderprecomp: remove
shaderprecomp: remove May 26, 2024
ShaderSource
and ShaderSourceID
ShaderSourceID
I realized that the struct |
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What feature would you like to be added?
In the current specification, a ShaderSourceID might be different for different Ebitengine veresions. This is troublesome since a precompiled shader might use the ID for its filename. So, what about guaranteeing the algorithm of ID generations?
Why is this needed?
No response
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