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Update README.md
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Hassie authored Aug 23, 2019
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Expand Up @@ -11,7 +11,7 @@ The engine is composed of five core systems: Collision, Input, Load, Render, Upd
It is also composed of two component managers: Entity, Scene.

An entity inherits the abstract entity class and can implement multiple interfaces based on the behaviours it requires:
ICollidable, IEventListener\<T>, ILoadable, IRenderOrderChangeable, IRenderable, IUpdatable.
``ICollidable``, ``IEventListener<T>``, ``ILoadable``, ``IRenderOrderChangeable``, ``IRenderable``, ``IUpdatable``.

The engine provides higher level features by building on top of MonoGame's lower level framework components such as: scene management,
the ability to run multiple scenes which can all be in different states, friendlier to use input listeners and implementations of
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