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There's some important limits on shaders so I'm not sure h3d per-pixel lighthing model would work with it atm.
The stage3d specifics has been moved to the driver. I might add a static var there to force the baseline parameter.
Since FP 11.4 stage3d.requestContext3D() has second parameter: baseline. Setting baseline as "baselineConstrained" by default will significantly increase amount of supported GPUs:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display3D/Context3DProfile.html#BASELINE_CONSTRAINED
You should implement it by this way:
https://github.com/PrimaryFeather/Starling-Framework/blob/c418e430bf86f640f467edc094842f28aead7c0e/starling/src/starling/core/Starling.as#L275
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