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Set baseline as "baselineConstrained" for Stage3D #19

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aglitchman opened this issue Jul 24, 2013 · 4 comments
Closed

Set baseline as "baselineConstrained" for Stage3D #19

aglitchman opened this issue Jul 24, 2013 · 4 comments

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@aglitchman
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Since FP 11.4 stage3d.requestContext3D() has second parameter: baseline. Setting baseline as "baselineConstrained" by default will significantly increase amount of supported GPUs:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display3D/Context3DProfile.html#BASELINE_CONSTRAINED

You should implement it by this way:
https://github.com/PrimaryFeather/Starling-Framework/blob/c418e430bf86f640f467edc094842f28aead7c0e/starling/src/starling/core/Starling.as#L275

@aglitchman
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Bump.

@ncannasse
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There's some important limits on shaders so I'm not sure h3d per-pixel lighthing model would work with it atm.
The stage3d specifics has been moved to the driver. I might add a static var there to force the baseline parameter.

@delahee
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delahee commented Jan 12, 2014

h3d is primarily a 3d library, to have good performance hardware skinning is mandatory so I agree with Nicolas.

@delahee
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delahee commented Feb 25, 2014

I'll close for now, feel free to provide patch if need be :)

@delahee delahee closed this as completed Feb 25, 2014
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3 participants