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Run the following from the base folder (or put it into a bash script):
export UE_ENGINE_PATH="/opt/unreal-engine/Engine"# or wherever your UE installation livesexport PLUGIN_PATH="/path/to/unzipped/location/PaperZD/PaperZD.uplugin"# e.g. /home/username/tmp/PaperZD/PaperZD.upluginexport PACKAGE_PATH="/path/to/your/unreal/projects/YourCoolGame/Plugins/PaperZD"# This is where the plugin will be built, will create the directory if it doesn't exist${UE_ENGINE_PATH}/Build/BatchFiles/RunUAT.sh BuildPlugin -plugin=${PLUGIN_PATH} -package=${PACKAGE_PATH} -Rocket -TargetPlatforms=Linux -PackageDir=${PACKAGE_PATH}
(Re)start UnrealEngine
Enable Plugin PaperZD in Plugins Menu
The Plugin needs to be rebuilt every time you update UE. Maybe Unreal will prompt you to rebuild upon launching, and you can try, but if it fails, simply run the above again.