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Replaced the generated flat .context/*.md bundle with a routed context architecture separating stable references, mutable project state, and version-sensitive findings.
Tightened generated repository guardrails and task-specific context loading to reduce authority ambiguity and stale-context edits.
Harness and maintenance
Added ICM Architect as a pinned HeimForge submodule for context architecture auditing.
Added GitHub Actions CI for the canonical test suite, template validation, and repository-cleanliness checks.
Hardened CI portability across WSL and hosted Linux runners, including environment-derived filesystem fixtures, hosted-runner concurrency timing, and .NET 8 SDK selection.
Updated generated OMP skills, bootstrap guidance, networking/testing documentation, and Valheim inspection workflows for the routed context model.
Clarified that check-game-update.sh fingerprints the current gameplay assembly and lists Harmony targets requiring manual semantic revalidation; it does not validate patch semantics.
Validation
Expanded bootstrap and template regression coverage for the routed context structure, identity constraints, game-stack maintenance, environment paths, and game-internal inspection.
Dogfooded the generated context migration in Vibeheim and completed controlled implementation/planning comparisons before the release gate.