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@mlugo-apx Yes, please go ahead, with the rules from #74 as you describe them. Thank you for checking the whole catalogue. Two things to keep in mind:
Leaving the vase to @marcus040473 is right. |
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@henmedia here is what I use Delete face for, and where it stops.
Use case: two objects combined, with part of one sticking out of the other, for example a box with a long wedge through it that sticks out on two sides.
Where it stops: with a Wedge from the shape list, Delete face refuses the group: "This body has no exact faces to delete". The wedge has no exact body, only its mesh, and Delete face takes no part as a mesh, while the edge tool accepts the wedge's flat-faced mesh (#74). Drawn as sketches instead, a wedge and a square combined work: Delete face takes the faces of the wedge where it sticks out.
I checked every shape in the catalogue with its default settings on 1.117.2, with every gear type, thread role, Gridfinity type and hinge style: the wedge, pyramid, paraboloid, ruler, vase, the herringbone gear and the hinge with cones have no exact body for Delete face; all the others have one. One such part is enough for Delete face to refuse the whole group, so every shape that can be combined should have one.
May I give an exact body to the wedge, pyramid, ruler (in the body a plain box), paraboloid, herringbone gear and the hinge with cones, following the rules from #74: the mesh stays for display and as the fallback, the exact body is built only when it is needed, nothing new in the .lyl file, and a kernel e2e test plus a check in the browser? The vase I would leave to @marcus040473: its reliefs are a mesh by nature.
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