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Rotated Cylinder Position #1303
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TheParallelReality
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@TheParallelReality thank you, and you are right: Z showed the underside of the body before it was turned, and it turns about its middle, so your 15 mm cylinder lying down showed −5. I've fixed it: Z is now the lowest point of the body as it stands, so your cylinder shows 0. It comes with the next release. If layerling is useful to you, a small donation helps me keep improving it. Thank you! |
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I must say that this is a great piece of software.
I am using release 1.140.0 and I have a question on cylinders and if I am missing something in my thinking. If I have a new project and place a cylinder down on the plate with default 20 dimeter, 20 height and locate it at X:0, Y:0, Z:0. Then I resize this cylinder to be 5 diameter and 15 height, it stays at X:0, Y:0, Z:0 which I would expect. But if I rotate this cylinder X:90, then the Z position shows to be -5 and not 0 as I would expect it to be since it is on the build plate.

If I change the length of the cylinder to also be 5, then the Z height changes to 0.

So, it looks like the Z height is based on the length of the cylinder and not the diameter when it is rotated 90 on X or Y. This just seems odd to me, I see an object that is 5 heigh and directly on the plate, so I would expect that the Z height would be 0 and not based on its now length in the X or Y.
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