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v0.3.0 β€” the loading-screen hang is fixed, and a Mods page

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@Heromachine Heromachine released this 01 Oct 15:28

Early, incomplete release. See the README for known issues before playing.

Fixed in 0.3.0

  • The loading-screen hang before the main menu is fixed, and with it two more symptoms of the same bug: the black screen when the main menu hands over to the attract demo, and the freeze a couple of seconds after loading a save. The emulated CD drive raised its first "sector ready" signal before it had seeked, while the game was still setting the read up, so the game's CD library treated an empty read as finished and then waited forever. On the machine that showed it worst, 8 of 8 boots hung before the fix and none after.
  • Scaled (HiDPI) displays work. On a Wayland desktop with fractional scaling the menus and game image filled only part of the window, and a tiled window looked cut off.
  • Saves load in game. 0.2.0's memory-card fix is now confirmed end to end.

New in 0.3.0

  • Mods page on the front screen, set before the game starts:
    • God mode and Infinite ammo, both off by default. They switch on flags that belong to the original game's own cheat system, so they work in every level and every save.
    • Flashlight: brightness, warm colour, reach, flicker on/off, and a bigger or unlimited battery. By default the flashlight is brighter and steady.
  • The first-run recompile now shows the front screen's motion tracker and the current step.

Still broken

The main menu's logo and glow are often garbled. The art is read correctly from the disc but is damaged in memory before it is drawn, and the cause is still being tracked down. It does not affect gameplay. One airlock door may not open, and the attract demo and menu background run too fast. See the README for the full list.

Running it

Download the AppImage, mark it executable, and run it. You need your own copy of the game as a disc image with a .cue. No .NET install required. The bundled mods are copied into a mods folder next to wherever you start the AppImage.

v0.2.0 β€” saved games are found again

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@Heromachine Heromachine released this 24 Aug 03:43

Early, incomplete release. See the README for known issues before playing.

Fixed in 0.2.0

  • Saved games are found again. The game could report no saved games even with valid saves on the card. The card layer signalled completion by setting a status flag instead of calling the handler the game had registered, so the game waited forever and gave up. Confirmed at the engine level β€” saves are enumerated and read β€” but not yet seen listed in the in-game load menu, because the loading-screen hang blocked reaching it.
  • Crackling and popping in the CGI. CD audio sectors were fed to the decoder about three times faster than the drive would deliver them, so the buffer wrapped and dropped samples.
  • Two internal correctness fixes from a code review, with no visible effect on play.

Still broken

The loading screen can hang before the main menu, with the bar empty β€” restart if it has not moved after a minute. One airlock door may not open. See the README for the full list.

Running it

Download the AppImage, mark it executable, and run it. You need your own copy of the game as a disc image with a .cue. No .NET install required.

v0.1.0

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@Heromachine Heromachine released this 20 Aug 01:22

First release. Early and incomplete β€” playable, but expect problems. See the README's
Known issues
section for the full list (progression-blocking door bugs, occasional freezes on level transitions,
corrupted menu graphics, missing cutscene audio, ~4% fast timing).

Downloads

  • AppImage (recommended) β€” chmod +x, double-click, done. No separate .NET install, no
    extraction, no terminal required for normal use.
  • .zip β€” the same self-contained build as loose files, for anyone who'd rather not use an
    AppImage (e.g. no FUSE available).

Requirements

  • Your own copy of Alien Resurrection (USA), serial SLUS-00633, as a .cue + .bin disc image.
  • Linux x86_64. (Windows/other platforms not built yet.)
  • No PlayStation BIOS required β€” the engine is HLE by default.

Nothing here is redistributed game content β€” see the README for the full explanation of what this
project does and does not ship.