A Java library for parsing XML files generated by PhysicsEditor into LibGDX's Box2D objects.
Here's an example for loading a body from src/test/resources/bugs.xml:
// you need a Box2D world to add the body to
World world = new World(new Vector2(0, -10), true);
// you'll need to create the body definition - PhysicsEditor doesn't support
// setting these attributes
BodyDef bodyDef = new BodyDef();
bodyDef.type = BodyDef.BodyType.DynamicBody;
// load the XML file
PEXML pexml = new PEXML(Gdx.files.internal("bugs.xml").file());
// create the body - this will also add it to the physics simulation
Body body = pexml.createBody("bug_0001", world, bodyDef, 1, 1);