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PadForge does this now. A Wii Remote can aim a stick like a light gun, with calibration. It's on the development branch and ships with the next release. The full write-up is in #485. We found three things in PadForge that fit what you describe, and changed all three:
Setting up a light-gun game:
Unlike Lichtknarre, PadForge pairs the remote once with the SYNC button, and after that it reconnects on any button press. There's no re-pairing and no second app taking the remote over. One thing it doesn't do: setups with four IR lights around the screen. PadForge reads the usual two-light sensor bar. No one has run this with a real remote yet. The tests cover the hold, the twist correction and the calibration math. Details: https://padforge.org/docs/devices/wii-controllers/#light-gun |
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About single button reconnect, not every BT adapter can handle that. Please share brand of your BT adapter. |
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Hi, first of all thanks for coming with this app from nowhere and replacing absolutely all input apps into one, it is life saving and practical for the whole games, frontend retro setup, emulators and all kind of games i use on PC.
Request:
It would be useful to properly map IR X and Y sensor to an analog stick properly with some kind of calibration, preferably a XINPUT one for keeping joystick order checked on many different apps.
State right now:
It is pretty buggy, one can assign IR sensor it but it is pretty janky it has some kind of deadzone and many dead spots and does not behaves as fluid as one would expect. No configuration i tried of the sticks themselve made this situation better.
Motivation:
This would be the killer replacement for "Lichktnarre" which assigns IR to joysticks or mouse. Right now assigning IR properly to left analog joystick is the most compatible way (much more than mouse as i could debate with others, also supporting many players) to use wiimote as a Lightgun on all type of lightgun games. Right now for me Lichktnarre in the only app working which works properly, but its pairing is temporary and slow that makes it unpractical, also it will conflict with PadForge as it replaces the registering of PadForge and has to be assigned once again to PadForge in order to quickpair on seconds wiht one button.
This is an idea, maybe it is solved by another means that someone else might know. Thanks for the inmense effort.
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